Have You Mastered The First Law Of Magic?

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Welcome my dear Witches, Wizards, Warlocks and all you other magic folk sat in the rafters. Today’s lesson is the most fundamental lesson you need in order to use magic in your story world.

Sanderson’s First Law Of Magic

“An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.” – Brandon Sanderson, 2007

In 2007 Brandon Sanderson wrote an essay proposing the above law as a rule of thumb to follow while including magic in a story. It rather makes a lot of sense and so I would encourage you to adhere to Sanderson’s First Law. If you have never read the essay then please first visit Brandon Sanderson’s website and read the essay before continuing this article. I’ve placed a link to it here.

 The essence of The First Law is to allow you the flexibility to create a fantastic magic system for your world yet not fall into lazy story telling by using magic as a Deus Ex Machina. If you explain exactly how your magic system works then you can use it to solve a whole host of plot problems and your readers will accept it. However if your magic system is a mystery to your reader then they will feel cheated if it’s saving your characters all of the time. Just read Sanderson’s article, it’ll make more sense.

Mastering The First Law

 Sanderson presents two categories of magic systems: Soft Magic and Hard Magic.

Soft Magic

Soft Magic systems don’t have strict rules and are quite often vague on why magic does what it does or how one can control it. In Sanderson’s words “This leaves room for those who want to preserve the sense of wonder in their books… Books that focus on this use of magic tend to want to indicate that men are a small, small part of the eternal and mystical workings of the universe.” (2007).

Use soft magic if you want to:

  • present a sense of wonder in your world
  • keep the reader and characters in suspense about what they may encounter
  • write about down to earth characters – i.e. not super human.
  • Don’t want magic to solve every problem

Hard Magic

Hard Magic systems explain much more about how the magic works and what it can and can’t do. This allows your characters to use magic to solve problems because your reader can understand how the character did it. Your reader won’t feel as though you are trying to cheat them .

Use Hard Magic if you want to:

  • Use clever twists and turns in how the magic affects the stories plot
  • Enhance the world building of your story
  • Solve problems with magic

The Balance Of Magic

Obviously the balance between Soft Magic and Hard Magic is a scale not a binary choice. As you write more about your world and the magic within you’ll learn exactly where it sits on this scale. You may explain a few basic laws of magic but then have a powerful magician perform a task that breaks or bends these rules and so bring an element of wonder into your world. Or you may have a soft magic system that becomes harder when the main character learns more. As long as you remember Sanderson’s First Law your readers will be captivated by the magic in your world:

 “An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.” – Brandon Sanderson, 2007

World Building for the week:

 Decide upon a magic category for your world. Will it be a soft system or a hard system?

 Write 1 specific reason why you’ve chosen the magic category. It could be that you want your main character to storm into a room of baddies killing them all with the utterance of a single spell, or you may want to take your readers on the same journey of discovery with your characters as they learn more about the world you’ve created.

 This specific reason will be the main focus and hook for magic in your world. It will serve as a personal reminder when you watch a film or read a book with “cool magic” and want to emulate it. This reason will keep your magic system focused and exciting.

Leave a comment to let us know what magic system you use in your stories.

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Comments

4 responses

  1. […] great new article has been posted up on The World Building School. If you’ve ever wondered about how to add magic to your story and world then this law in the […]

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  3. Realmwright

    This is wonderful and very well timed. I am in the midst of developing a magic system for my homebrew RPG and I’m familiar with Sanderson only through the WoT books, but I intend to bump Mistborn up on my ‘next to read’ list. In short, thank you for sharing. I linked to your and Brandon’s blog through my own. Fingers crossed it will generate some traffic.

    In regards to what I like and use, mine is definitely a soft system. It’s nature based in the 5 elements of earth, water, air, fire, and spirit/energy. I thank Robert Jordan for planting that seed years and years ago. I chose this specifically so people would be awed by nature, but able to manipulate it as well. People (or in the gaming case, players) either have a natural aptitude for magic or they don’t. Some have very little spark and must fan it into flame through years of careful study and practice. Others have dangerous, raging torrents of magical ability and strive to control it so it doesn’t kill them. The realm of Spirit is entirely unexplained/unexplainable. A very rare few are gifted towards this “element” and it allows them unpredictable powers like telepathy or an ability to see the dead. If they practice practice practice they can eventually commune with the dead via their thought process. This is never entirely clear; however, as the conversing with spirits leads to flashes of premonition either waking or in a dream state. One character/player in particular must meditate long and hard, which is both physically and mentally draining, to reach the necessary trans-trance.

    Such practices are revered by some and absolutely forbidden by others. The spirit world knows no sense of time or physicality, but recently passed spirits remember more of their living lives. Ancestral spirits recall less an less as they “age” (while not actually aging) on the other side. This meshing of the incorporeal spirit realm and the tangible physical reality is very mysterious even to one who has devoted their life to its workings.

    Sorry for the super long comment, but I figured bloggers love feedback and dialogue.

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