This is the 3rd part in a series about drawing your own map. If you missed part 1 or part 2 then it’s recommended that you read those articles first. Also, don’t forget to draw along as you read the articles as you’ll learn much more from doing than you will from just reading.
If you’ve randomly generated your land from the last tutorial then you should have a green island ready to start this next part. My island looks like the following:
This is a quick article to introduce The Authors Guide To Drawing Maps. The guide currently features 4 of the tutorials on drawing maps that can be found on The World Building School, however they are all presented on a single page so it’s now even easier to follow the tutorials and draw your own […]
Continuing on from last week’s tutorial on Tectonic plates we’re looking at how the plates affect the landscape of your world and so the environment your characters will see and experience. If you’re following the tutorial and drawing your own map then you will have the main islands drawn along with the tectonic plates of […]
Tectonic Plates are sections of a planet’s lithosphere (the crust and mantle of a planet) that your world continent will then sit upon. They are what separate the land from the molten lava below. Because the lava flows and moves under the surface due to different temperatures in the earth core they slowly move these […]
Brandon Sanderson (the writer of Mistborn and the final 3 books of Robert Jordan’s “The Wheel Of Time” series) gives a lecture on basic geography for world building maps. He covers some very basic tips and fundamental mistakes that many n00b writers and world builders make when they first start out designing their maps. I […]